Thanks for the clarification Darien - my working assumption TankMaster is that those libs/headers are pulled in via some CMake magic - I'll go check to see if that's the case.
On Wed, Jan 28, 2015 at 1:25 PM, Tank Master <jaeger_...@hotmail.com> wrote: > As far as I know, it is only used to detect the GPU name in windows. > Also, if the compile IS using the DX 2010 SDK, there is no documentation on > modifying VS2013 to point to it, which make me wonder if the build > environment is even using the files, let alone seeing them. > ~TM > ------------------------------ > Date: Wed, 28 Jan 2015 13:22:33 -0800 > From: darien.caldw...@gmail.com > To: opensource-dev@lists.secondlife.com > Subject: Re: [opensource-dev] Viewer Tools Upgrades - with a call for help > > Oh and DXERR is removed as well. > > On Wed, Jan 28, 2015 at 1:21 PM, Darien Caldwell < > darien.caldw...@gmail.com> wrote: > > The windows 8.1 version of the DirectX SDK removes the D3DX* library and > changes XNAMath to DirectXMath, so if you use either from those namespaces, > it's not going to work. I don't know exactly what the viewer is using > DirectX for, but as long as it's not using anything from the > removed/renamed libraries, it should be fine to change over. > > > > _______________________________________________ Policies and (un)subscribe > information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > -- *Callum Prentice *| *Software Engineer* *Cell* 650 888 1697 | *Skype* CallumPrentice | *Second Life *Callum Linden Linden Lab <http://www.lindenlab.com/> | Makers of Shared Creative Spaces Check out what we're working on! <http://lindenlab.com/products>
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