On Sun, Jan 20, 2008 at 10:21:15PM +0200, Alexey Eremenko wrote:
> The main problem for Linux games, is lack of backward-compatibility
> (read: ABI). That is, a game binary made now, is very unlikely to work
> 10 years from now on year 2018 Linux OS, while most Windows games can
> be played within ~10-15 year compatibility range. That is: Windows 95
> games still mostly work on Windows Vista.
> 
> Until Linux will have a better backward-compatibility (LSB?), it is
> unlikely to see many commercial games out there.

Huh?  I can run binaries built for Linux 0.98 just fine on Linux today,
no problems at all.  This isn't a real problem at all for commercial
applications, it is quite simple to just bundle up all of your needed
libraries with your application to ensure it works on all versions of
Linux and on future and older versions.

And yes, I know all about the LSB, and have worked with people to try to
make it more sane...

> That is: if I were a game development company, that targets both Linux
> OS & Windows, I would use customized Wine (like Google Picasa did),
> because there is no backward-compatibility in Linux systems. - The
> best can be done here is using someone else's (Windows)
> backward-compatibility and emulate that on Linux OS.

What specific problems with "backward-compatibility" do you see on Linux
today?  Where are you having problems that you see needs to be solved.
Specifics please.

Personally, I think it's the whole "size of market segment" that is
keeping companies away from Linux.

greg k-h
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