Hey Mark,

Guy has put up his experiments, I think I remember there being a couple of
examples that make use of Perlin noise if you'd like to see it in action:

http://www.flashguru.co.uk/maelstrom/

The spaceship thing is very cool as John pointed out! Will the author please
step forward with a URL? ;)
 

> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of Mark Winterhalder
> Sent: 08 August 2005 15:50
> To: Open Source Flash Mailing List
> Subject: Re: [osflash] Flash 8 Samples
> 
> > Perlin noise functions can be used to simulate natural 
> phenomena and 
> > landscapes, such as wood grain, clouds, and mountain 
> ranges. In most 
> > cases the output of a Perlin noise function is not 
> displayed directly 
> > but is used to enhance other images and give them 
> pseudo-random variations.
> 
> i know what it does, but i don't know what to pass as 
> arguments :) i've searched around a bit what it takes in 
> other environments, but wasn't successful. can you give us an 
> example? if you mustn't give us code yet, a very simple swf 
> to, erm... "look at" would be great :)
> 
> mark
> 
> 
> On 8/8/05, john grden <[EMAIL PROTECTED]> wrote:
> > Perlin noise functions can be used to simulate natural 
> phenomena and 
> > landscapes, such as wood grain, clouds, and mountain 
> ranges. In most 
> > cases the output of a Perlin noise function is not 
> displayed directly 
> > but is used to enhance other images and give them 
> pseudo-random variations.
> >  
> >  One great example I just saw the other week was a 
> spaceship applying 
> > a cloaking effect where it wharped out completely (I swear 
> he said it 
> > was perlinNoise).  was the coolest thing I'd seen in a long time
> > 
> > On 8/8/05, Mark Winterhalder <[EMAIL PROTECTED]> wrote: 
> > > > We've been told that we can answer questions and share 
> SWF's with 
> > > > the community ;)
> > > 
> > > cool -- what about that "perlinNoise" in BitmapData? :)
> > > 
> > > mark
> > > 
> > > 
> > > 
> >  
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> > 
> > 
> > 
> 
> 
> --
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> 
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