Hmmmm doesn't seem to be doing anything for me (window's firefox with the 2nd beta). But no wonder no-one could reverse engineer it with all those arguments.

this.myBmp_source.perlinNoise(500, 120, 6, this.mySeed, false, false, flash.display.BitmapData.Channel.ALPHA, true, [this.myPoint]);

What do they all do?

Hauwert, Ralph wrote:

I saw someone asking about perlin Noise yesterday. Since we are allowed to
post stuff now :
http://www.unitzeroone.com/eightball/clouds/

Perlin noise to create clouds.

Ralph.


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