Hmmmm doesn't seem to be doing anything for me (window's firefox with
the 2nd beta). But no wonder no-one could reverse engineer it with all
those arguments.
this.myBmp_source.perlinNoise(500, 120, 6, this.mySeed, false, false,
flash.display.BitmapData.Channel.ALPHA, true, [this.myPoint]);
What do they all do?
Hauwert, Ralph wrote:
I saw someone asking about perlin Noise yesterday. Since we are allowed to
post stuff now :
http://www.unitzeroone.com/eightball/clouds/
Perlin noise to create clouds.
Ralph.
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