I'm confused; AS2 and AS1 at runtime are the same bytecode; you mean you've 
got both AS1 and AS2 classes?  If so, I see... here's a beer.

----- Original Message ----- 
From: "Alias" <[EMAIL PROTECTED]>
To: "Open Source Flash Mailing List" <[email protected]>
Sent: Monday, August 22, 2005 3:42 PM
Subject: Re: [osflash] Port AS2 to AS1...


Hi Jesse,

Unfortunately we need compile-time interoperablility with legacy AS1
code - I'm moving everyone over to AS2, but it'll take time.

Cheers,
Alias
(Stuck in the stone age)


On 8/22/05, JesterXL <[EMAIL PROTECTED]> wrote:
> AS2 can export to Flash Player 6.0.0.0; no need to port it.  There are,
> however, bytecode optimizations in 6.0.65.0.
>
>
>
>
> ----- Original Message -----
> From: "Alias" <[EMAIL PROTECTED]>
> To: "Open Source Flash Mailing List" <[email protected]>
> Sent: Monday, August 22, 2005 2:12 PM
> Subject: [osflash] Port AS2 to AS1...
>
>
> Hi guys,
>
> I'm currently in a bit of a source maintenance pickle - I'm trying to
> move an AS2 class (which extends movieclip) over to AS1 (Flash Player
> 6.0), and I'm trying to figure out why it won't work. I'm exporting it
> from ASV, and that doesn't seem to be happening.
>
> So I'm wondering if anyone has written as AS2/AS1 conversion tool? Are
> there any language pitfalls to look out for /avoid?
>
> II get the feeling I'm going to be here for a while...
>
> Cheers,
> Alias
>
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>
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