Graeme, thanks for tipping off the list for me. Currently I am the official updater of the Zigo Engine - Vineet, I haven't studied your work and I'm sure it works great.
I have been struggling to find any time to get my site and docs updated, but the code is shipping. If you look at my site, http:// www.mosessuposes.com/Fuse, you'll see an invitation to email me for the advance release. Many many people in the US + Europe are already using this kit, and I am being considered for a workshop on it at FF/ Seattle. The kit includes class files for ZigoEngine (all static version), Fuse, and Fuse Lite. There are also three components included, Zigo_Engine, Fuse, Fuse_Lite. These take care of setup and can be used by beginners or class authors, since the components are pre-compiled for speedier publish. The class files are all included as well of course, but once the component is on stage, you can use regular import statements from your classes, making the actual class files unnecessary except as a reference. The new ZigoEngine makes the "extensions" like alphaTo and so on, entirely optional - MovieClip.prototype does /not/ need to be altered to run it. You can now use: ZigoEngine.initialize(obj,obj,etc); to initialize /any/ object - // makes it great for running Flash8 filters. example fla included on this. // Or without initializing any clips, objects or protos you can use the static methods, ZigoEngine.doTween(obj, param, params..); ZigoEngine.doShortcut(obj, shortcutName, param, params...); Seriously email me for this thing, it's a whole ton better than the versions available for download online. A note about Fuse - you can go read about it at my site in detail - On one level it gives beginners a simple way to run sequential zigo tweens. But, for class authors it's really a full production package that provides a complete syntax aimed at solving the problem of building any complex set of actions without mucking up your class with tons of extraneous (callback) methods. Imagine it this way - neatly tucked within one method of your Slideshow class, you could house a lengthy, complex series of tweens, method-calls, dynamically query values at runtime, check if assets are loaded, etc. Put simply it extends Array and lets you build action lists. So that's my deal! Again, please write me for the advance release and I will be happy to provide help with syntax. Thanks, Moses Gunesch www.mosessupposes.com/Fuse On Sep 29, 2005, at 10:11 AM, [EMAIL PROTECTED] wrote: > wow, this thing works really well, just tried it... > _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
