Fuse rocks. Jim Kremens
On 9/29/05, Moses Gunesch <[EMAIL PROTECTED]> wrote: > Graeme, thanks for tipping off the list for me. Currently I am the > official updater of the Zigo Engine - Vineet, I haven't studied your > work and I'm sure it works great. > > I have been struggling to find any time to get my site and docs > updated, but the code is shipping. If you look at my site, http:// > www.mosessuposes.com/Fuse, you'll see an invitation to email me for > the advance release. Many many people in the US + Europe are already > using this kit, and I am being considered for a workshop on it at FF/ > Seattle. > > The kit includes class files for ZigoEngine (all static version), > Fuse, and Fuse Lite. > > There are also three components included, Zigo_Engine, Fuse, > Fuse_Lite. These take care of setup and can be used by beginners or > class authors, since the components are pre-compiled for speedier > publish. The class files are all included as well of course, but once > the component is on stage, you can use regular import statements from > your classes, making the actual class files unnecessary except as a > reference. > > The new ZigoEngine makes the "extensions" like alphaTo and so on, > entirely optional - MovieClip.prototype does /not/ need to be altered > to run it. You can now use: ZigoEngine.initialize(obj,obj,etc); to > initialize /any/ object > - // makes it great for running Flash8 filters. example fla > included on this. // > > Or without initializing any clips, objects or protos you can use the > static methods, > ZigoEngine.doTween(obj, param, params..); > ZigoEngine.doShortcut(obj, shortcutName, param, params...); > > Seriously email me for this thing, it's a whole ton better than the > versions available for download online. > > A note about Fuse - you can go read about it at my site in detail - > On one level it gives beginners a simple way to run sequential > zigo tweens. > But, for class authors it's really a full production package that > provides a complete syntax aimed at solving the problem of building > any complex set of actions without mucking up your class with tons of > extraneous (callback) methods. Imagine it this way - neatly tucked > within one method of your Slideshow class, you could house a lengthy, > complex series of tweens, method-calls, dynamically query values at > runtime, check if assets are loaded, etc. > Put simply it extends Array and lets you build action lists. > > So that's my deal! Again, please write me for the advance release and > I will be happy to provide help with syntax. > > Thanks, > > Moses Gunesch > www.mosessupposes.com/Fuse > > > > On Sep 29, 2005, at 10:11 AM, [EMAIL PROTECTED] wrote: > > wow, this thing works really well, just tried it... > > > > _______________________________________________ > osflash mailing list > [email protected] > http://osflash.org/mailman/listinfo/osflash_osflash.org > _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
