Fuse rocks.

Jim Kremens

On 9/29/05, Moses Gunesch <[EMAIL PROTECTED]> wrote:
> Graeme, thanks for tipping off the list for me. Currently I am the
> official updater of the Zigo Engine - Vineet, I haven't studied your
> work and I'm sure it works great.
>
> I have been struggling to find any time to get my site and docs
> updated, but the code is shipping. If you look at my site, http://
> www.mosessuposes.com/Fuse, you'll see an invitation to email me for
> the advance release. Many many people in the US + Europe are already
> using this kit, and I am being considered for a workshop on it at FF/
> Seattle.
>
> The kit includes class files for ZigoEngine (all static version),
> Fuse, and Fuse Lite.
>
> There are also three components included, Zigo_Engine, Fuse,
> Fuse_Lite. These take care of setup and can be used by beginners or
> class authors, since the components are pre-compiled for speedier
> publish. The class files are all included as well of course, but once
> the component is on stage, you can use regular import statements from
> your classes, making the actual class files unnecessary except as a
> reference.
>
> The new ZigoEngine makes the "extensions" like alphaTo and so on,
> entirely optional - MovieClip.prototype does /not/ need to be altered
> to run it. You can now use:  ZigoEngine.initialize(obj,obj,etc); to
> initialize /any/ object
>  - // makes it great for running Flash8 filters. example fla
> included on this. //
>
> Or without initializing any clips, objects or protos you can use the
> static methods,
>  ZigoEngine.doTween(obj, param, params..);
>  ZigoEngine.doShortcut(obj, shortcutName, param, params...);
>
> Seriously email me for this thing, it's a whole ton better than the
> versions available for download online.
>
> A note about Fuse - you can go read about it at my site in detail -
>   On one level it gives beginners a simple way to run sequential
> zigo tweens.
>   But, for class authors it's really a full production package that
> provides a complete syntax aimed at solving the problem of building
> any complex set of actions without mucking up your class with tons of
> extraneous (callback) methods. Imagine it this way - neatly tucked
> within one method of your Slideshow class, you could house a lengthy,
> complex series of tweens, method-calls, dynamically query values at
> runtime, check if assets are loaded, etc.
>   Put simply it extends Array and lets you build action lists.
>
> So that's my deal! Again, please write me for the advance release and
> I will be happy to provide help with syntax.
>
> Thanks,
>
> Moses Gunesch
> www.mosessupposes.com/Fuse
>
>
>
> On Sep 29, 2005, at 10:11 AM, [EMAIL PROTECTED] wrote:
> > wow, this thing works really well, just tried it...
> >
>
> _______________________________________________
> osflash mailing list
> [email protected]
> http://osflash.org/mailman/listinfo/osflash_osflash.org
>

_______________________________________________
osflash mailing list
[email protected]
http://osflash.org/mailman/listinfo/osflash_osflash.org

Reply via email to