Seems your datagrid is a giant movieclip in a scrollview. Is that right?

I've taken a look at the code, and you have done some interesting things. I 
particularly like the simplicity of your layout manager. No bells and whistles, 
but if you know what you're doing up front, it looks like it will work 
perfectly.

-----Original Message-----
From:   Scott Hyndman on behalf of Scott Hyndman
Sent:   Wed 10/5/2005 7:17 PM
To:     Open Source Flash Mailing List
Cc:     
Subject:        RE: [osflash] Component Library
Where did this come from? Great job! You've got to love when things come out of 
left field like this.

Is your datagrid a scrollview kind of deal? How many rows can it handle?

I'm sure I'll have more questions...are you on MSN? (I'm writing a datagrid for 
ActionStep right now, so I'm interested in how you did a few things)

/Scott

-----Original Message-----
From:   [EMAIL PROTECTED] on behalf of David Karam
Sent:   Wed 10/5/2005 6:51 PM
To:     [email protected]
Cc:     
Subject:        [osflash] Component Library
Hi


I have posted a component library written in ActionScript 2. This library is
based on a strongly decoupled view and controller with a considered method
of data binding based on XML or class modeled sources.

The component library has passed its design phased and is in the proof of
concept phase. Try the sample application featuring: context sensitive
menus, drag and drop tree nodes, strong data binding with xml source, a
complex table/tree widget with pulldowns and invisible fields and context
sensitive component behavior. The main application class
(com.posttool.app.categoryEditor.Application) is in the Eclipse project
listed below.

http://posttool.com/as2components/deploy/


Class overview

http://posttool.com/as2components/classDiagram.png


Documentation

http://posttool.com/as2components/docs


Downloadable "FAMES" Project

http://posttool.com/as2components/UI0.zip


A Note about the use of SWF files

I currently use SWF files (source files fla6 included) with a creative
movieclip instance naming system to skin the UI. I will have clean
documentation on this aspect shortly and post the spec for each component. 

This provides clean separation between designer and programmer. I hope that
the ability to create drawings in Swfmill progresses to a nice api so that
the skins could be specified that way. I also hope that Adobe Illustrator
will be able to export compliant SWF skins for this system. 

This configuration is much more convenient than drawing the components with
code. It puts control of the 'drawings' in the hands of designers and allows
the windowing toolkit to be easily skinned. With the proliferation of SWF
generators, many authors with a variety of tools will be able to create the
component skins.


Finally

I would like to set this up as a new osflash project only if someone is
interested in working on it with me. I realize that there are other
component libraries being developed. I would like to distinguish this one as
the simplest code base with clean separation between primitive drawing &
controller code.



Best regards, David Karam


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