I did a test. I created a big data source, and it chokes when I pass it off to 
the tree. A couple script running slowly dialogs come up. Once it does, the 
scrolling is actually quite good, at least on my machine.

Scott

-----Original Message-----
From:   [EMAIL PROTECTED] on behalf of hank williams
Sent:   Wed 10/5/2005 9:06 PM
To:     Open Source Flash Mailing List
Cc:     
Subject:        Re: [osflash] Component Library
On 10/5/05, Scott Hyndman <[EMAIL PROTECTED]> wrote:
> Seems your datagrid is a giant movieclip in a scrollview. Is that right?
>
If this is correct, might this cause problems on larger datasets? How
do giant movie clips of this type perform.

> I've taken a look at the code, and you have done some interesting things. I 
> particularly like the simplicity of your layout manager. No bells and 
> whistles, but if you know what you're doing up front, it looks like it will 
> work perfectly.
>
> -----Original Message-----
> From:   Scott Hyndman on behalf of Scott Hyndman
> Sent:   Wed 10/5/2005 7:17 PM
> To:     Open Source Flash Mailing List
> Cc:
> Subject:        RE: [osflash] Component Library
> Where did this come from? Great job! You've got to love when things come out 
> of left field like this.
>
> Is your datagrid a scrollview kind of deal? How many rows can it handle?
>
> I'm sure I'll have more questions...are you on MSN? (I'm writing a datagrid 
> for ActionStep right now, so I'm interested in how you did a few things)
>
> /Scott
>
> -----Original Message-----
> From:   [EMAIL PROTECTED] on behalf of David Karam
> Sent:   Wed 10/5/2005 6:51 PM
> To:     [email protected]
> Cc:
> Subject:        [osflash] Component Library
> Hi
>
>
> I have posted a component library written in ActionScript 2. This library is
> based on a strongly decoupled view and controller with a considered method
> of data binding based on XML or class modeled sources.
>
> The component library has passed its design phased and is in the proof of
> concept phase. Try the sample application featuring: context sensitive
> menus, drag and drop tree nodes, strong data binding with xml source, a
> complex table/tree widget with pulldowns and invisible fields and context
> sensitive component behavior. The main application class
> (com.posttool.app.categoryEditor.Application) is in the Eclipse project
> listed below.
>
> http://posttool.com/as2components/deploy/
>
>
> Class overview
>
> http://posttool.com/as2components/classDiagram.png
>
>
> Documentation
>
> http://posttool.com/as2components/docs
>
>
> Downloadable "FAMES" Project
>
> http://posttool.com/as2components/UI0.zip
>
>
> A Note about the use of SWF files
>
> I currently use SWF files (source files fla6 included) with a creative
> movieclip instance naming system to skin the UI. I will have clean
> documentation on this aspect shortly and post the spec for each component.
>
> This provides clean separation between designer and programmer. I hope that
> the ability to create drawings in Swfmill progresses to a nice api so that
> the skins could be specified that way. I also hope that Adobe Illustrator
> will be able to export compliant SWF skins for this system.
>
> This configuration is much more convenient than drawing the components with
> code. It puts control of the 'drawings' in the hands of designers and allows
> the windowing toolkit to be easily skinned. With the proliferation of SWF
> generators, many authors with a variety of tools will be able to create the
> component skins.
>
>
> Finally
>
> I would like to set this up as a new osflash project only if someone is
> interested in working on it with me. I realize that there are other
> component libraries being developed. I would like to distinguish this one as
> the simplest code base with clean separation between primitive drawing &
> controller code.
>
>
>
> Best regards, David Karam
>
>
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>
>
>
>
>
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>
>

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