Hi David,
can your components be used outside the whole application framework?
I tried

        var menuBar:MenuBar = new MenuBar();
        var gameMenu:Menu = new Menu("Spielmenü");
        var exitItem:MenuItem = new MenuItem("Schluß");
        gameMenu.addOption(exitItem);
        menuBar.addMenu(gameMenu);
        menuBar.paint();
       
But this doesn't show me a thing.
Ciao
Gregor

David Karam wrote:

>Hi
>
>
>I have posted a component library written in ActionScript 2. This library is
>based on a strongly decoupled view and controller with a considered method
>of data binding based on XML or class modeled sources.
>
>The component library has passed its design phased and is in the proof of
>concept phase. Try the sample application featuring: context sensitive
>menus, drag and drop tree nodes, strong data binding with xml source, a
>complex table/tree widget with pulldowns and invisible fields and context
>sensitive component behavior. The main application class
>(com.posttool.app.categoryEditor.Application) is in the Eclipse project
>listed below.
>
>http://posttool.com/as2components/deploy/
>
>
>Class overview
>
>http://posttool.com/as2components/classDiagram.png
>
>
>Documentation
>
>http://posttool.com/as2components/docs
>
>
>Downloadable "FAMES" Project
>
>http://posttool.com/as2components/UI0.zip
>
>
>A Note about the use of SWF files
>
>I currently use SWF files (source files fla6 included) with a creative
>movieclip instance naming system to skin the UI. I will have clean
>documentation on this aspect shortly and post the spec for each component. 
>
>This provides clean separation between designer and programmer. I hope that
>the ability to create drawings in Swfmill progresses to a nice api so that
>the skins could be specified that way. I also hope that Adobe Illustrator
>will be able to export compliant SWF skins for this system. 
>
>This configuration is much more convenient than drawing the components with
>code. It puts control of the 'drawings' in the hands of designers and allows
>the windowing toolkit to be easily skinned. With the proliferation of SWF
>generators, many authors with a variety of tools will be able to create the
>component skins.
>
>
>Finally
>
>I would like to set this up as a new osflash project only if someone is
>interested in working on it with me. I realize that there are other
>component libraries being developed. I would like to distinguish this one as
>the simplest code base with clean separation between primitive drawing &
>controller code.
>
>
>
>Best regards, David Karam
>
>
>_______________________________________________
>osflash mailing list
>[email protected]
>http://osflash.org/mailman/listinfo/osflash_osflash.org
>
>  
>


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