i wish i could offer you a solution, but I dont have one at the moment. i've suffered the same problem of the compiling on save stopping. a restart of eclipse seemed to cure that particular ill.
if anything else comes to mind i'll let you know. thanks, Martin John Mark Hawley wrote: > I've got a lot of code consolidated into #includes because I'm hurriedly > rebuilding about 10 different flash games with a lot of shared functionality > has was, previously, tossed harem-scarem all over the FLAs of the games. The > company we had coding them did the most abyssmal job I've ever seen. Flash 4 > games had better code flow. The AS2 classes that the games use are such a > mess in every conceiveable way that the only way we can get these games ready > in time for our deadlines is to leave as much of the original code in place > as possible, and just fix bugs. > > Building classes for the code in the #includes that made any kind of sense > would mean drastic restructuring of everything else. And the code base is > ridiculously gigantic. > > So we're stuck. > > Currently, though, it seems ASDT has decided to stop compiling on save > altogether, so I'm up an additional creek. My new AS2 Project won't run > MTASC, and my old one still will. > > -Mark Hawley > > > --------------------------- > Martin wrote: > > hmm, #included you say.. > > nothing that i know of, can you show an example of what you are doing, > im curious as to why you would be doing an include rather than an > import. (not that its wrong or anything, just curious :) > > John Mark Hawley wrote: > <snipped> > > -- > John Mark Hawley > The Nilbog Group > 773.968.4980 (cell) > > > _______________________________________________ > osflash mailing list > [email protected] > http://osflash.org/mailman/listinfo/osflash_osflash.org > -- want to know what i think? probably not http://relivethefuture.com/choronzon _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
