i wish i could offer you a solution, but I dont have one at the moment.

i've suffered the same problem of the compiling on save stopping. a 
restart of eclipse seemed to cure that particular ill.

if anything else comes to mind i'll let you know.

thanks,

Martin


John Mark Hawley wrote:
> I've got a lot of code consolidated into #includes because I'm hurriedly 
> rebuilding about 10 different flash games with a lot of shared functionality 
> has was, previously, tossed harem-scarem all over the FLAs of the games.  The 
> company we had coding them did the most abyssmal job I've ever seen. Flash 4 
> games had better code flow. The AS2 classes that the games use are such a 
> mess in every conceiveable way that the only way we can get these games ready 
> in time for our deadlines is to leave as much of the original code in place 
> as possible, and just fix bugs.
> 
> Building classes for the code in the #includes that made any kind of sense 
> would mean drastic restructuring of everything else. And the code base is 
> ridiculously gigantic.
> 
> So we're stuck.
> 
> Currently, though, it seems ASDT has decided to stop compiling on save 
> altogether, so I'm up an additional creek. My new AS2 Project won't run 
> MTASC, and my old one still will.  
> 
> -Mark Hawley
> 
> 
> ---------------------------
> Martin wrote:
> 
> hmm, #included you say..
> 
> nothing that i know of, can you show an example of what you are doing, 
> im curious as to why you would be doing an include rather than an 
> import. (not that its wrong or anything, just curious :)
> 
> John Mark Hawley wrote:
> <snipped>
> 
> --
> John Mark Hawley
> The Nilbog Group
> 773.968.4980 (cell)
> 
> 
> _______________________________________________
> osflash mailing list
> [email protected]
> http://osflash.org/mailman/listinfo/osflash_osflash.org
> 

-- 
want to know what i think? probably not

http://relivethefuture.com/choronzon

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