On 12/8/05, Mark Ireland <[EMAIL PROTECTED]> wrote: > > > > > >hi. > > > >although I tried very hard, I never managed to do such a thing so far > >(in Flash 7). > >maybe you should explain more: > >are they really "looped" ? via sound.play() or via a onsoundcomplete > >event ? > > I am using mc.s.start(0,60) > > > is your problem related to the fact that flash seems to add > >silence in the end of mp3s (I've tried looping the very end of a sound > >object to do frequencies, but it doesn't work for dynamic mp3s) ? or > >is your synchronization "frame-based" ? do your sounds desyncronize or > >are they still starting at the same time but the whole loop isn't > >always the same length in flash ? > > the loops seem to start together ok, but they drift out of synch, even > though the mp3 files are exactly the same size. I have tried making the > first mp3 as long as the whole song but it did not help. > > are your sounds loaded dynamically ? > > > > Seven mp3s are loaded dynamically from a list of filenames. > > > > >+++++ > >clemos > > > >On 12/5/05, Mark Ireland <[EMAIL PROTECTED]> wrote: > > > > > > Hi, I need some clues on getting Flash to play mp3 sound loops in sync. > > > > > > I have an app that plays long 7 mp3s (of exactly the same length) in > >sync > > > but I am unable to mod it for loops.
I saw this on flashcoders a while back, it may help you: On 11/11/05, Alain Rousseau <[EMAIL PROTECTED]> wrote: > Or you can try this little thing I made here, exactly for looping mp3 > seamlessly : > > http://lab.daroost.ca/source/SoundLoop2.mxp > > it's just a Class that I packaged with helpPanel and codehints info. You > got all the info needed to make it work inside. > > it's more a class than an extension, the mxp just installed it for you > in the correct folder. > It should be in > > C:\Documents and Settings\USERNAME\Local Settings\Application > Data\Macromedia\Flash 8\en\Configuration\Classes\ca\daroost\SoundLoop2.as > > If you go inside the Flash IDE and open the HelpPanel, you will see a > SoundLoop item that you can open and browse for all help concerning the use > of the class. > some basic usage is as follow : > > > import ca.daroost.SoundLoop2; > var mySong:SoundLoop2; > mySong = new SoundLoop2(): > mySong.loadStreams("loop1.mp3",0,75); > > and you have your file looping with 75ms removed at the end, which > usually removes the gap at the end of the mp3 file. > If you have more questions, you can mail me directly. > > Hope this gets you in the right direction. > > Alain _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
