On 12/9/05, Scott Hyndman <[EMAIL PROTECTED]> wrote: > Don't worry about it. This is exactly the kind of feedback we're looking for. > > I'm really going to need more details than this. We're building this thing > because we want something faster and more robust than V2, and you're the > first person to suggest otherwise. > > A good test would be to resize a window (the calculator sample found at > http://scottyh.is-a-geek.net/actionstep/calculator.html is good) because it > results in a full redraw of everything underneath it. If this works quickly, > than your issues could be the result of something in our event loop, or maybe > something in button specific code. > > And we are aware of a few problem areas right now (Window dragging, mouse > tracking areas) but we're on track to having these resolved by our next > release. > > In any case, would you mind going through some of this with me off-list (or > on our mailing list)? I'm afraid I don't have a slow machine so I can't test > these things for myself. Speed issues are unacceptable and will be we will > optimize our code like crazy where necessary. >
I am happy to go offlist or to the mailing list, and happy to help. If you would prefer the mailing list just send me the proper link and I am there. Regards Hank > Scott > > -----Original Message----- > From: [EMAIL PROTECTED] on behalf of hank williams > Sent: Fri 12/9/2005 8:29 AM > To: Open Source Flash Mailing List > Cc: > Subject: Re: [osflash] ActionStep Alpha 1 released > > Scott, > > I have been waiting for actionscript, and particularly asml for some > time. I think it is very exciting and cool. The architecture looks > impressive and clean. > > So I hate to even write this post, and ask this question, but I must. > > My impression of the demo is that it is slow. Others may not see this, > and in fact when I use it on some of my faster computers, it is... > well faster. But I do most of my work on the slowest of the four > computers I own, an 800mhz celeron. There are a variety of reasons for > this, but one is that I want to make sure my work is as fast as it can > be so I can *really* feel the pain of my user. > > In any case, when I click on things, there is a noticable pause before > redraws. The MM v2 performance is substantially faster. On my, > admittedly very slow computer, this experience would be unusable. > > So my question, which I hestate to ask, is whether there will be (or > if it is even possible to do) any performance optimizations to get it > to something like v2 performance. > > Again, I apologize for seeming to throw any cold water on your impressive > work. > > Regards > Hank > > On 12/7/05, Scott Hyndman <[EMAIL PROTECTED]> wrote: > > > > > > It's been a long time coming, but we've finally produced our first release. > > The release includes a good number of controls, collection classes, > > utilities and ASML support (our declaritive language). We've also written a > > small sample application to get your feet wet. > > > > The release can be downloaded from http://actionstep.org > > > > Since we've been building our framework based on the Cocoa documentation, > > these docs provide a good reference for ActionStep. > > > > We'd really like to receive feedback from everybody, so be sure to sign up > > to our mailing list. > > > > Hope you guys enjoy what we've built. More is coming soon! > > > > Scott > > > > PS. Sorry about the HTML mail. I was trying to avoid huge links. > > _______________________________________________ > > osflash mailing list > > [email protected] > > http://osflash.org/mailman/listinfo/osflash_osflash.org > > > > > > > > _______________________________________________ > osflash mailing list > [email protected] > http://osflash.org/mailman/listinfo/osflash_osflash.org > > > > > _______________________________________________ > osflash mailing list > [email protected] > http://osflash.org/mailman/listinfo/osflash_osflash.org > > > _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
