Thanks Hank.

http://lists.sourceforge.net/lists/listinfo/actionstep-core

Scott

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of hank williams
Sent: December 9, 2005 11:23 AM
To: Open Source Flash Mailing List
Subject: Re: [osflash] ActionStep Alpha 1 released

On 12/9/05, Scott Hyndman <[EMAIL PROTECTED]> wrote:
> Don't worry about it. This is exactly the kind of feedback we're
looking for.
>
> I'm really going to need more details than this. We're building this
thing because we want something faster and more robust than V2, and
you're the first person to suggest otherwise.
>
> A good test would be to resize a window (the calculator sample found
at http://scottyh.is-a-geek.net/actionstep/calculator.html is good)
because it results in a full redraw of everything underneath it. If this
works quickly, than your issues could be the result of something in our
event loop, or maybe something in button specific code.
>
> And we are aware of a few problem areas right now (Window dragging,
mouse tracking areas) but we're on track to having these resolved by our
next release.
>
> In any case, would you mind going through some of this with me
off-list (or on our mailing list)? I'm afraid I don't have a slow
machine so I can't test these things for myself. Speed issues are
unacceptable and will be we will optimize our code like crazy where
necessary.
>

I am happy to go offlist or to the mailing list, and happy to help. If
you would prefer the mailing list just send me the proper link and I am
there.

Regards
Hank

> Scott
>
> -----Original Message-----
> From:   [EMAIL PROTECTED] on behalf of hank williams
> Sent:   Fri 12/9/2005 8:29 AM
> To:     Open Source Flash Mailing List
> Cc:
> Subject:        Re: [osflash] ActionStep Alpha 1 released
>
> Scott,
>
> I have been waiting for actionscript, and particularly asml for some 
> time. I think it is very exciting and cool. The architecture looks 
> impressive and clean.
>
> So I hate to even write this post, and ask this question, but I must.
>
> My impression of the demo is that it is slow. Others may not see this,

> and in fact when I use it on some of my faster computers, it is...
> well faster. But I do most of my work on the slowest of the four 
> computers I own, an 800mhz celeron. There are a variety of reasons for

> this, but one is that I want to make sure my work is as fast as it can

> be so I can *really* feel the pain of my user.
>
> In any case, when I click on things, there is a noticable pause before

> redraws. The MM v2 performance is substantially faster. On my, 
> admittedly very slow computer, this experience would be unusable.
>
> So my question, which I hestate to ask, is whether there will be (or 
> if it is even possible to do) any performance optimizations to get it 
> to something like v2 performance.
>
> Again, I apologize for seeming to throw any cold water on your
impressive work.
>
> Regards
> Hank
>
> On 12/7/05, Scott Hyndman <[EMAIL PROTECTED]> wrote:
> >
> >
> > It's been a long time coming, but we've finally produced our first
release.
> > The release includes a good number of controls, collection classes, 
> > utilities and ASML support (our declaritive language). We've also 
> > written a small sample application to get your feet wet.
> >
> > The release can be downloaded from http://actionstep.org
> >
> > Since we've been building our framework based on the Cocoa 
> > documentation, these docs provide a good reference for ActionStep.
> >
> > We'd really like to receive feedback from everybody, so be sure to 
> > sign up to our mailing list.
> >
> > Hope you guys enjoy what we've built. More is coming soon!
> >
> > Scott
> >
> > PS. Sorry about the HTML mail. I was trying to avoid huge links.
> > _______________________________________________
> > osflash mailing list
> > [email protected]
> > http://osflash.org/mailman/listinfo/osflash_osflash.org
> >
> >
> >
>
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>
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>

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