I just want to point out that FlashDevelop is totally suited for Flash IDE
based development too. Just keep your fla open in Flash and hit F6 in
FlashDevelop when you want to test movie.  I'm using it for several projects
that all revolve around the Flash IDE and it's too late in the game to try
to convert them to be MTASC-able.

Keith

> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of Philippe
> Sent: Tuesday, December 27, 2005 9:48 AM
> To: Open Source Flash Mailing List
> Subject: [osflash] FlashDevelop: Project build and -mx parameter
> 
> It is possible to use MM components/classes with FlashDevelop.
> 
> The first step is to create a "library" SWF using the Flash 
> IDE including all the components/classes you need in the library.
> 
> Then, in FlashDevelop, you have 2 options:
> 
> 1. Using the Quick MTASC build technique:
> That is, build your application using MTASC (and the -mx 
> switch) and inject your application code in the library SWF 
> with the MM components. You only have to add a @mtasc tag in 
> you main class comments.
> 
> 2. Using the Project Manager:
> If you include the library SWF as an asset in a FlashDevelop 
> project, the components will be available in your resulting 
> SWF. However this will work when the -mx switch will be added 
> to the Project Manager (it is currently missing) -- an update 
> will be posted very soon.
> 
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> 
> 


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