Hi Jonas, I don't know how useful this is to you, but I know that Oregan are one commercial company who have partially accomplished this goal:
http://weblogs.macromedia.com/jd/archives/2005/03/oregan_press_re.cfm HTH, Alias On 12/29/05, Jonas Beckeman <[EMAIL PROTECTED]> wrote: > > But I can imagine that perhaps for gaming, > > there might be some reason to do this. > > My main reasons for doing it are the same as for several other game studios > - using swf for rendering in-game GUIs. > It's a good choice to use vector graphics since the GUI will have to scale > to the user-defined resolution, and it helps the production pipeline to use > standard authoring tools where the designers can try their graphic/motion > design directly. > And you save time and money by not having to educate the designers to use > custom tools. > > /Jonas > > -- > No virus found in this outgoing message. > Checked by AVG Free Edition. > Version: 7.1.371 / Virus Database: 267.14.9/216 - Release Date: 2005-12-29 > > > > > > _______________________________________________ > osflash mailing list > [email protected] > http://osflash.org/mailman/listinfo/osflash_osflash.org > > > _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
