Hi Jonas,

I don't know how useful this is to you, but I know that Oregan are one
commercial company who have partially accomplished this goal:

http://weblogs.macromedia.com/jd/archives/2005/03/oregan_press_re.cfm

HTH,
Alias

On 12/29/05, Jonas Beckeman <[EMAIL PROTECTED]> wrote:
> > But I can imagine that perhaps for gaming,
> > there might be some reason to do this.
>
> My main reasons for doing it are the same as for several other game studios
> - using swf for rendering in-game GUIs.
> It's a good choice to use vector graphics since the GUI will have to scale
> to the user-defined resolution, and it helps the production pipeline to use
> standard authoring tools where the designers can try their graphic/motion
> design directly.
> And you save time and money by not having to educate the designers to use
> custom tools.
>
> /Jonas
>
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