> Nicolas, i'm almost convinced! :o) Hehe ;) One more !
> Just a few quick questions: > > > 1-Everything in AS2 is doable with Haxe? Yes > 2-Can I use Flash 8 BitmapData classes? Yes > 3- And flash.filters? Yes > 4-... and Tween classes? You can either compile them in AS2 and include them in your SWF Library (see "using AS2 from haXe" : http://haxe.org/tutos/haxe_as2) or port them from AS2 to haXe. > 5-If you want an "Haxe application" running on a general web hosting (like, > for example, www.icdsoft.com), is there anything they must have (mod_neko > installed, for example)? Normally they are very conservative on changing > configuration (even little things), so normally I use technologies that are > usually installed by default, because I can't afford to have my own web > server. Yes mod_neko is needed for haXe/Server. We are planning something for people that don't have a web server but nothing ready yet. > 6-And If I want it running on IIS for development (sometimes I have to use > .NET, so I prefer IIS over apache on Windows because there's no need on > having two http servers for development)...? mod_neko is already ported? Mod_neko is not available for IIS. If you have some C knowledge you can do the port (not big : 3 files , 18 K). It's usable for Apache 1.3 and a patch is available for Apache 2.0 > 7-What are the weak points of Haxe? (tricky question) - No IIS for mod_neko :) - No IDE yet (but FlashDevelop support haXe) - No UI components yet (but you can use ASWing/ActionStep AS2 versions from haXe, and I think there are plans to port some of theses to haXe) - No Flash9 compilation right now Of course, this is normal since haXe is still young and I'm expected each of theses points to be fixed in the upcoming weeks. Nicolas _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
