Sorry Rob, but this was not the question.
I've described a technique that permit autoloaded shared lib :
  http://www.v-i-a.net/blog/archives/000043.html
or
http://www.deja-vue.net/blog/2006/05/26/as2-sharedfonts-datagrid- 
example-the-last-stand/

You are explaining how to set sharing in Flash IDE, which has been  
fairly explained a lot of times.
But you're welcome to test it and share your experience if you find  
something usefull around.
Thanks


Le 9 août 06, à 12:38, Rob Bateman a écrit :

> how are you importing sharedSymbols.swf in your main movie? if you are  
> just using loadMovie then the contents of the sharedSymbols.swf  
> library will only be accessible for attaching inside the loaded swf.
>
> If you want the sharedSymbols.swf to act as a shared library, then you  
> have to import it as such in your main movie. Create a library item  
> called the same name as one of your items in sharedSymbols.swf. select  
> 'import for runtime sharing' and enter sharedSymbols.swf in the url  
> textfield. (*note: the library clip you do this with cannot be  
> exported with a linked library name from your main movie, but you only  
> need to do this once for the entire contents of a swf library to be  
> imported for runtime sharing. I usually have a blank movieclip  
> exported in my shared library swf specifically for this purpose).
>
> On creating your imported movieclip, you should get a pop up that says  
> 'this is imported from a shared library. If you edit this symbol, it  
> will no longer be imported. Do you want to continue?' Perversely  
> enough you need to hit "No" in order to keep your movieclip as an  
> imported library item.
>
> Lastly, you need to make sure the imported movieclip is present on the  
> main movie timeline, so that the playhead passes it. This is necessary  
> to actually get the player to pay attention to the shared library and  
> load it in. If you want to preload your shared library swf you can  
> always use a loadMovie on the sharedSymbols.swf in a preloader, and  
> when the playhead reaches the imported movieclip in the timeline, it  
> will loaded sharedSymbols.swf as a shared library from the browser  
> cache which should be fairly intantaneous
>
>  Rob
>
>
>
>  
>
> On 8/2/06, erixtekila <[EMAIL PROTECTED]> wrote:
>> > import/export assets
>> >
>> > pps : it works for fonts with this method :
>> > http://www.v-i-a.net/blog/archives/000043.html but not for symbols
>>
>> Don't become mad ! ;)
>> I have tested the solution with graphics assets and got no good  
>> results
>> as you.
>>
>> Don't know why, but this trick seems font only…
>> (I dreamt of it also)
>>
>> HTH
>> -----------
>> erixtekila
>> http://blog.v-i-a.net/
>>
>> _______________________________________________
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>
>
>
> -- 
> Rob Bateman
>  Senior Creative Developer
>
> Mobile: 07714 329 073
>
> [EMAIL PROTECTED] |    http://www.akqa.com
>
> AKQA, 1 St John's Lane, London EC1M 4BL,  
> UK._______________________________________________
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>
-----------
erixtekila
http://blog.v-i-a.net/


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