I mentioned this 1/10 second because I saw quite a lot implementations failing because their performance was just recognizable
slower and 1/2 of the speed might not mean a lot at state of the art computers but on older ones (or small ones with less power)
it means a lot. I just didn't want this to happen in the case.
A wiki is just more than design. A lot more: People copy code from and to it - write their homeworks or diplomas with the collected
datas. Seach fast jump to every place. Send the data from a to be. Discuss the data. Translate it. Automatically refer to data
Align them, etc.. Of course there IS lack in some visualisation (like autocreating a formatted book from the content) and this lack
could be filled with additionally added flash stuff but there is no completly new wiki required - right?
BUT: Lets put that all aside: I don't want to start a war. You can say that you don't like my comments and i try to reduce it - okay?
yours
Martin.
2006/9/6, hank williams <[EMAIL PROTECTED]>:
On 9/5/06, Martin Heidegger < [EMAIL PROTECTED]> wrote:
This is just a silly statement on so many levels. The most basic, of course, is that you dont "prove" product designs. A product is not a mathematical equation that yields a proof. Products are experienced. They are felt. So even if I wrote what I would consider the ultimate wiki tool you would be free to say feel that it sucked.
Moreover, I have not claimed that flash is better for creating a Wiki that has similar or better quality/functionality than a HTML realisation.
I have indicated that It is important to explore these ideas and not to be locked into one way of thinking, as you seem to be. In fact in my prior email I said that I *dont* think it would be a good idea to re-implmenent the same design of an html wiki in flash. So I would never try to prove what you suggest since I dont believe it would be a useful exercise.
Since you dont seem to be reading me carefully, I think a prior statement summarizes my feelings pretty clearly.
<snip>
My thesis is that great new tools allow us to do more than just make us go 10% faster. They allow us to be 100% more productive. The challenge is, of course, finding those opportunities. But I never discount the possibility of finding them. Particularly at this early stage in the lifecycle of our new tools.</snip>
The bottom line is design is about exploring ideas.
Regards
Hank
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