>> If you want to "push" data to the client, you can use the haXe Remoting
>> Server which is a standalone server that can communicate using an
>> XMLSocket and haXe serialization protocol. It's a multithreaded server
>> that scales pretty well (my company is using it for web games with
>> several thousands simultaneous games running at a given time).
> 
> Hi Nicolas,
> Over a thousand is a number to sit up and pay attention to! Can you tell
> us more about the OS/hardware/bandwidth? If this is over more than one
> machine, does haXe have any built-in support for clusters? Any clever
> stuff built-in, such as clients will auto-reconnect to another server in
> the cluster if one server dies?

Linux bi-Xeon Dell servers, 100MB bandwidth. We have 4 haXe play servers
running for one of our website : http://www.popotamo.com , a
Scrabble-like multiplayer game. The servers are far from being pushed to
their maximum, but since they also serve webpages we didn't want to have
only one of them. At the time I'm talking the website displays 5600
connected players and 7800 started games.

Nicolas

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