Hi Nicolas where I can find tutorials on how develop (server and client ) games by haXe ?
Erny ----- Original Message ----- From: "Nicolas Cannasse" <[EMAIL PROTECTED]> To: "Open Source Flash Mailing List" <[email protected]> Sent: Wednesday, March 07, 2007 1:41 PM Subject: Re: [osflash] Red5 and/or Flash Remoting > *This message was transferred with a trial version of CommuniGate(r) Pro* >>> If you want to "push" data to the client, you can use the haXe Remoting >>> Server which is a standalone server that can communicate using an >>> XMLSocket and haXe serialization protocol. It's a multithreaded server >>> that scales pretty well (my company is using it for web games with >>> several thousands simultaneous games running at a given time). >> >> Hi Nicolas, >> Over a thousand is a number to sit up and pay attention to! Can you tell >> us more about the OS/hardware/bandwidth? If this is over more than one >> machine, does haXe have any built-in support for clusters? Any clever >> stuff built-in, such as clients will auto-reconnect to another server in >> the cluster if one server dies? > > Linux bi-Xeon Dell servers, 100MB bandwidth. We have 4 haXe play servers > running for one of our website : http://www.popotamo.com , a > Scrabble-like multiplayer game. The servers are far from being pushed to > their maximum, but since they also serve webpages we didn't want to have > only one of them. At the time I'm talking the website displays 5600 > connected players and 7800 started games. > > Nicolas > > _______________________________________________ > osflash mailing list > [email protected] > http://osflash.org/mailman/listinfo/osflash_osflash.org > _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
