My understanding is that true double buffering is impossible in Flash. There 
would have to be support for it in the player. Environments that support double 
buffering usually either have a mechanism explicitly built in, or they at least 
allow you to draw to the screen between screen refreshes, so that you can avoid 
problems like tearing. I don't believe there is any way to get around tearing 
in Flash until they build in double buffering support.

-austin

-- 
Austin Haas
Pet Tomato, Inc.
http://pettomato.com

On Wed Jul 11 11:03 , Samuel Agesilas wrote:
> Sure I'll dig one up for u. I have lots of examples in C. But the  
> general principles are the same. I will look for these and email them  
> to you.
> 
> Cheers,
> Sam
> 
> Sent from my iPhone
> 
> On Jul 11, 2007, at 10:56 AM, [EMAIL PROTECTED] wrote:
> 
> > At FITC this year, Francis Bourre talked about a technique called  
> > 'double-buffering' to improve performance of animations.
> >
> > Can someone who has used this technique give an actual code example?
> >
> > Thanks in advance
> >
> > Jim Bachalo
> >
> > [e] jbach at bitstream.ca
> > [c] 416.668.0034
> > [w] www.bitstream.ca
> > --------------------------------------------
> > "...all improvisation is life in search of a style."
> >             - Bruce Mau,'LifeStyle'
> >
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