I'm not sure what you mean by "true" double buffering, but you can certainly draw to a bitmap that is not on the stage, and then just draw the content of that bitmap onto a visible one onEnterFrame. This does give performance increases according to reports of those using the technique.
Austin Haas wrote: > My understanding is that true double buffering is impossible in Flash. There > would have to be support for it in the player. Environments that support > double buffering usually either have a mechanism explicitly built in, or they > at least allow you to draw to the screen between screen refreshes, so that > you can avoid problems like tearing. I don't believe there is any way to get > around tearing in Flash until they build in double buffering support. > > -austin > > _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
