Well it seems like true double buffering would be solving a problem we don't really have in Flash. I've also heard the term "blitting" be applied to this technique in Flash. There are a couple videos up on the fitc.ca site from the toronto 07 conference that discuss this.
Austin Haas wrote: > Double buffering isn't about performance. It's about drawing the next screen > before the monitor does a vertical sync. The purpose of double buffering is > to avoid graphic issues like tearing and shearing that occur when the screen > is being updated at the same time as it's being drawn. > > You can use two buffers to simulate the double buffer technique, and there > might be some performance gains there, and you might reduce the chances of > tearing/shearing, but calling that double buffering would be an abuse of > terminology, as that term already has an accepted meaning. You would be > misleading anyone who was looking for a solution to the real problems that > double buffering is intended to solve. > > I'd really like to know if there are performance gains with this technique in > Flash. I thought that I tried it a while back, but abandoned the idea after > seeing no real gains. Does anyone have any data or a live comparison? > > -austin > > _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
