> Hi,
>
> I've merged my changes with the current SVN and experienced some strange
> things too.
> Wojciech I think has added negative polygonoffset when culling back
> faces. This leads to selfshadowing everywhere on my ATI card.
> When supplying positive values however it works on ATI and NVIDIA (when
> choosing a bigger value though)
>
> I've attached the merge as is, since my changes involve a function to
> set the polyoffset from outside (see attached description for further
> details).
> I also agree to Robert, that we need definitely more unit tests for
> this, but I have that strange feeling, that won't be enough, since I had
> very different experiences with different card/driver combinations.
> (e.g. ATI .. they have inverted the t-coordinate of the FBO-Texture in
> their newest drivers ...)
>
> I hope my changes are of any value.
>
> cheers
> psy
> _______________________________________________
> osg-submissions mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>
H

_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to