> Hi, > > I've merged my changes with the current SVN and experienced some strange > things too. > Wojciech I think has added negative polygonoffset when culling back > faces. This leads to selfshadowing everywhere on my ATI card. > When supplying positive values however it works on ATI and NVIDIA (when > choosing a bigger value though) > > I've attached the merge as is, since my changes involve a function to > set the polyoffset from outside (see attached description for further > details). > I also agree to Robert, that we need definitely more unit tests for > this, but I have that strange feeling, that won't be enough, since I had > very different experiences with different card/driver combinations. > (e.g. ATI .. they have inverted the t-coordinate of the FBO-Texture in > their newest drivers ...) > > I hope my changes are of any value. > > cheers > psy > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > H
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