Hi sorry i am on vacations writing from cell so i cannot verify if i did
modify polygon offset. But if i did it was by mistake and completely
unintended. In fact i doubt i did it because i tried to stay away from
delicate matters like depth bias or shaders used by technique. Version i
updated indded used self shadowing and i did not change that. I tried to
fix three issues that were genuine bugs imho. Improper LOD behaviour,
wrong lighting direction when database was not centered at 0 and non
functioning debug hud. I also added one precision tweak but this one was
carefully described and hopefully carefully examined by Robert.
Cheers,Wojtek
,> Hi,
>
> I've merged my changes with the current SVN and experienced some strange
> things too.
> Wojciech I think has added negative polygonoffset when culling back
> faces. This leads to selfshadowing everywhere on my ATI card.
> When supplying positive values however it works on ATI and NVIDIA (when
> choosing a bigger value though)
>
> I've attached the merge as is, since my changes involve a function to
> set the polyoffset from outside (see attached description for further
> details).
> I also agree to Robert, that we need definitely more unit tests for
> this, but I have that strange feeling, that won't be enough, since I had
> very different experiences with different card/driver combinations.
> (e.g. ATI .. they have inverted the t-coordinate of the FBO-Texture in
> their newest drivers ...)
>
> I hope my changes are of any value.
>
> cheers
> psy
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