Hi Robert, Are you going to merge these changes? You asked me to merge with the current SVN a couple of days ago so I replied with the new submission. In the SVN however these changes are excluded. I know you still have your doubts about changes in this section due to the current troubles. But I believe that this patch is more an enhancement that doesn't touch the basic algorithm. Which is why I request you to take a look over it.
cheers psy > Hi, > > I've merged my changes with the current SVN and experienced some > strange things too. > Wojciech I think has added negative polygonoffset when culling back > faces. This leads to selfshadowing everywhere on my ATI card. > When supplying positive values however it works on ATI and NVIDIA > (when choosing a bigger value though) > > I've attached the merge as is, since my changes involve a function to > set the polyoffset from outside (see attached description for further > details). > I also agree to Robert, that we need definitely more unit tests for > this, but I have that strange feeling, that won't be enough, since I > had very different experiences with different card/driver > combinations. (e.g. ATI .. they have inverted the t-coordinate of the > FBO-Texture in their newest drivers ...) > > I hope my changes are of any value. > > cheers > psy > ------------------------------------------------------------------------ > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
