sorry it doesn't work, when not set: --ViewBounds

2008/8/19 Adrian Egli OpenSceneGraph (3D) <[EMAIL PROTECTED]>

> Problem: Under VS 2003 the typedef in a method is not safty :-( have a look
> at my changes.
>
> 2008/8/19 Adrian Egli OpenSceneGraph (3D) <[EMAIL PROTECTED]>
>
> it builds, but the shadow doesn't work. sorry
>>
>> C:\Dokumente und Einstellungen\adegli>"C:\Dokumente und
>> Einstellungen\adegli\Desktop\osgShadowViewDependent\osgShadowViewDependent\Release\VSP.exe"
>> --SingleThreaded chess.ive --lispsm
>> VERTEX glCompileShader "" FAILED
>> VERTEX Shader "" infolog:
>> ERROR: 0:28: '[' :  array must be redeclared with a size before being
>> indexed with a variable
>> ERROR: 0:37: '[' :  array must be redeclared with a size before being
>> indexed with a variable
>> ERROR: 0:38: '[' :  array must be redeclared with a size before being
>> indexed with a variable
>> ERROR: 0:39: '[' :  array must be redeclared with a size before being
>> indexed with a variable
>> ERROR: 0:42: '[' :  array must be redeclared with a size before being
>> indexed with a variable
>> ERROR: 0:44: '[' :  array must be redeclared with a size before being
>> indexed with a variable
>> ERROR: 0:47: '[' :  array must be redeclared with a size before being
>> indexed with a variable
>> ERROR: 0:62: '[' :  array must be redeclared with a size before being
>> indexed with a variable
>> ERROR: 0:63: '[' :  array must be redeclared with a size before being
>> indexed with a variable
>> ERROR: 0:64: '[' :  array must be redeclared with a size before being
>> indexed with a variable
>> ERROR: 0:84: '[' :  array must be redeclared with a size before being
>> indexed with a variable
>> ERROR: 0:93: '[' :  array must be redeclared with a size before being
>> indexed with a variable
>> ERROR: 0:94: '[' :  array must be redeclared with a size before being
>> indexed with a variable
>> ERROR: 0:95: '[' :  array must be redeclared with a size before being
>> indexed with a variable
>> ERROR: 0:107: '[' :  array must be redeclared with a size before being
>> indexed with a variable
>> ERROR: 0:108: '[' :  array must be redeclared with a size before being
>> indexed with a variable
>> ERROR: 0:109: '[' :  array must be redeclared with a size before being
>> indexed with a variable
>> ERROR: 0:123: '[' :  array must be redeclared with a size before being
>> indexed with a variable
>> ERROR: 0:125: '[' :  array must be redeclared with a size before being
>> indexed with a variable
>> ERROR: 0:132: '[' :  array must be redeclared with a size before being
>> indexed with a variable
>> ERROR: 0:133: '[' :  array must be redeclared with a size before being
>> indexed with a variable
>> ERROR: 0:134: '[' :  array must be redeclared with a size before being
>> indexed with a variable
>> ERROR: 0:166: '[' :  array must be redeclared with a size before being
>> indexed with a variable
>> ERROR: 0:168: '[' :  array must be redeclared with a size before being
>> indexed with a variable
>> ERROR: 24 compilation errors.  No code generated.
>>
>>
>> glLinkProgram "" FAILED
>> Program "" infolog:
>>  Link failed. All shader objects have not been successfully compiled.
>>
>> 2008/8/19 Jean-Sébastien Guay <[EMAIL PROTECTED]>
>>
>> Hi Adrian, Wojtek,
>>>
>>> FYI, to open the solution file Wojtek provided (which is a VS2008
>>> solution) in VS2005, I just opened the .sln and .prj files in a text editor
>>> and modified their headers to match VS2005 project files (which is generally
>>> just changing the version to a lower one...). Perhaps this could be done to
>>> open the solution/project in VS2003 as well, thus removing the need to
>>> create a new solution/project and lose the settings that Wojtek had in the
>>> original files?
>>>
>>> I'm not sure if this would work, but for me since between 2005 and 2008
>>> there didn't seem to be any major change in the solution/project file
>>> format, it worked fine.
>>>
>>> Also, I agree with Wojtek that there isn't much incentive to make CMake
>>> project files for this, since it's likely going to be integrated into the
>>> existing osgShadow nodekit soon. For simple testing it's not necessary.
>>>
>>> J-S
>>> --
>>> ______________________________________________________
>>> Jean-Sebastien Guay    [EMAIL PROTECTED]
>>>                               http://www.cm-labs.com/
>>>                        http://whitestar02.webhop.org/
>>> _______________________________________________
>>> osg-submissions mailing list
>>> [email protected]
>>>
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>>>
>>
>>
>>
>> --
>> ********************************************
>> Adrian Egli
>>
>
>
>
> --
> ********************************************
> Adrian Egli
>



-- 
********************************************
Adrian Egli
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