Hi Adrian,

After looking at Shader compiler log, I suspect that using gl_TexCoord with
const int as an index is not supported on your hardware. I made few changes
to make it possible to change TexCoord indices without resorting to const
ints, but as usual with such modifications I need to check them before
sending. Since I also added Tim Moore & Your earlier suggestions -  testing
it all may require more time than I have currently. I have just returned
from one trip and need to prepare for another tomorrow. I will make tests
and submission in next week. I am really gratefull for all Your feedback.
Thanks a lot.

Cheers,
Wojtek

  -----Original Message-----
  From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Adrian
Egli OpenSceneGraph (3D)
  Sent: Tuesday, August 19, 2008 4:38 PM
  To: OpenSceneGraph Submissions
  Subject: Re: [osg-submissions] Fw: View Dependent Shadow maps ( LispSM)


  sorry it doesn't work, when not set: --ViewBounds


  2008/8/19 Adrian Egli OpenSceneGraph (3D) <[EMAIL PROTECTED]>

    Problem: Under VS 2003 the typedef in a method is not safty :-( have a
look at my changes.


    2008/8/19 Adrian Egli OpenSceneGraph (3D) <[EMAIL PROTECTED]>


      it builds, but the shadow doesn't work. sorry

      C:\Dokumente und Einstellungen\adegli>"C:\Dokumente und
Einstellungen\adegli\Desktop\osgShadowViewDependent\osgShadowViewDependent\R
elease\VSP.exe" --SingleThreaded chess.ive --lispsm
      VERTEX glCompileShader "" FAILED
      VERTEX Shader "" infolog:
      ERROR: 0:28: '[' :  array must be redeclared with a size before being
indexed with a variable
      ERROR: 0:37: '[' :  array must be redeclared with a size before being
indexed with a variable
      ERROR: 0:38: '[' :  array must be redeclared with a size before being
indexed with a variable
      ERROR: 0:39: '[' :  array must be redeclared with a size before being
indexed with a variable
      ERROR: 0:42: '[' :  array must be redeclared with a size before being
indexed with a variable
      ERROR: 0:44: '[' :  array must be redeclared with a size before being
indexed with a variable
      ERROR: 0:47: '[' :  array must be redeclared with a size before being
indexed with a variable
      ERROR: 0:62: '[' :  array must be redeclared with a size before being
indexed with a variable
      ERROR: 0:63: '[' :  array must be redeclared with a size before being
indexed with a variable
      ERROR: 0:64: '[' :  array must be redeclared with a size before being
indexed with a variable
      ERROR: 0:84: '[' :  array must be redeclared with a size before being
indexed with a variable
      ERROR: 0:93: '[' :  array must be redeclared with a size before being
indexed with a variable
      ERROR: 0:94: '[' :  array must be redeclared with a size before being
indexed with a variable
      ERROR: 0:95: '[' :  array must be redeclared with a size before being
indexed with a variable
      ERROR: 0:107: '[' :  array must be redeclared with a size before being
indexed with a variable
      ERROR: 0:108: '[' :  array must be redeclared with a size before being
indexed with a variable
      ERROR: 0:109: '[' :  array must be redeclared with a size before being
indexed with a variable
      ERROR: 0:123: '[' :  array must be redeclared with a size before being
indexed with a variable
      ERROR: 0:125: '[' :  array must be redeclared with a size before being
indexed with a variable
      ERROR: 0:132: '[' :  array must be redeclared with a size before being
indexed with a variable
      ERROR: 0:133: '[' :  array must be redeclared with a size before being
indexed with a variable
      ERROR: 0:134: '[' :  array must be redeclared with a size before being
indexed with a variable
      ERROR: 0:166: '[' :  array must be redeclared with a size before being
indexed with a variable
      ERROR: 0:168: '[' :  array must be redeclared with a size before being
indexed with a variable
      ERROR: 24 compilation errors.  No code generated.


      glLinkProgram "" FAILED
      Program "" infolog:
       Link failed. All shader objects have not been successfully compiled.


      2008/8/19 Jean-Sébastien Guay <[EMAIL PROTECTED]>


        Hi Adrian, Wojtek,

        FYI, to open the solution file Wojtek provided (which is a VS2008
solution) in VS2005, I just opened the .sln and .prj files in a text editor
and modified their headers to match VS2005 project files (which is generally
just changing the version to a lower one...). Perhaps this could be done to
open the solution/project in VS2003 as well, thus removing the need to
create a new solution/project and lose the settings that Wojtek had in the
original files?

        I'm not sure if this would work, but for me since between 2005 and
2008 there didn't seem to be any major change in the solution/project file
format, it worked fine.

        Also, I agree with Wojtek that there isn't much incentive to make
CMake project files for this, since it's likely going to be integrated into
the existing osgShadow nodekit soon. For simple testing it's not necessary.


        J-S
        --
        ______________________________________________________
        Jean-Sebastien Guay    [EMAIL PROTECTED]
                                      http://www.cm-labs.com/
                               http://whitestar02.webhop.org/
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