Hi,

I search the archive but I could not find the answers to these two simple questions:

1) If I create a osgTerrain database with its native texture format will the terrain database retain the alpha values of the input textures?

2) Assuming that the answer to the above question is "yes": will the alpha values be written to the frame buffer during the draw traversal?

The reason behind these question is that we are planning to post-process the the rendered image by appling special effects on the bodies of water (which will have alpha masks in input textures:)

Best regards,
John

--
This message has been scanned for viruses and
dangerous content by MailScanner, and is
believed to be clean.

_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to