Hi,
I search the archive but I could not find the answers to these two
simple questions:
1) If I create a osgTerrain database with its native texture format will
the terrain database retain the alpha values of the input textures?
2) Assuming that the answer to the above question is "yes": will the
alpha values be written to the frame buffer during the draw traversal?
The reason behind these question is that we are planning to post-process
the the rendered image by appling special effects on the bodies of water
(which will have alpha masks in input textures:)
Best regards,
John
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