Hi J.P, Thanks for the cleaned up example. I've begun merging but looking at the shders program I do wonder if I could just integrate this shader directly into the application. I've recently added an osg2cpp utility that converts shader files into .cpp's that declare the program as a char[] that can be included into your app and compiled in. I've used this approach in updates to osgvolume.
Would you be happy for me to make this change to your code? Robert. On Mon, Oct 13, 2008 at 1:57 PM, J.P. Delport <[EMAIL PROTECTED]> wrote: > Hi Robert, > > attached pls find a cleaned up version of the game of life example. > > The example illustrates, using Conway's game of life [1], how to do > flip-flop (aka ping-pong) rendering using two textures and FBOs. It uses two > branches, each with a camera, one of which is selected during a rendering > pass [2]. > > [1] http://en.wikipedia.org/wiki/Conway's_Game_of_Life > [2] This is not the only (or fastest) way to do it, but an easy way in OSG. > > Run with e.g. > osggameoflife --startim Images/land_shallow_topo_2048.jpg > > rgds > jp > > -- > This message is subject to the CSIR's copyright terms and conditions, e-mail > legal notice, and implemented Open Document Format (ODF) standard. The full > disclaimer details can be found at http://www.csir.co.za/disclaimer.html. > > This message has been scanned for viruses and dangerous content by > MailScanner, and is believed to be clean. MailScanner thanks Transtec > Computers for their support. > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
