work under Windows) and removed the "this->" usage in the constructor
as it's superfluous and confusing.

Thank you for saying this... there are a few co-workers I want to quote you on this for... as it seems I am the only other person on our team who feels the same way. (P.S. Today is Nov 17th... as I've been backed up so much to finally get to this)


James Killian
----- Original Message ----- From: "Robert Osfield" <[EMAIL PROTECTED]>
To: "OpenSceneGraph Submissions" <[email protected]>
Sent: Saturday, October 25, 2008 7:18 AM
Subject: Re: [osg-submissions] Changes to Inventor loader


Thanks Jim, the changes looked better.  They wouldn't quite compile on
my Linux box so I've changed a bit of SbString/SbName usage to
std::string, fixed the case of the one of the includes (I guess you
work under Windows) and removed the "this->" usage in the constructor
as it's superfluous and confusing.

On Sat, Oct 25, 2008 at 8:42 AM, Jim Vaughan <[EMAIL PROTECTED]> wrote:

Hi Robert,

I've made the changes we discussed and tested as much as
I can in my environment.  Please let me know if you find
any other issues.

Cheers,
Jim.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of Robert Osfield
Sent: Friday, October 24, 2008 9:39 AM
To: OpenSceneGraph Submissions
Subject: Re: [osg-submissions] Changes to Inventor loader

Hi Jim,

On Fri, Oct 24, 2008 at 4:32 PM, Jim Vaughan <[EMAIL PROTECTED]> wrote:
>
> OK, I'll make that change.

Thanks.

> That was a temporary debugging hack, which I should have taken out
> before submitting it.

Peer review does work :-)

>> I also feel that always adding the LightGroup into the root node is
>> something that should only do if you have something to add
into this
>> group, and you don't know whether you do till the scene is
parsed and
>> created.   This LightGroup really should only be created
when needed.
>
> If I change the code to create the LightGroup and add it to
the scene
> when the first light is encounterd, would that be acceptable to you?

Just this is how I was thinking the code should work.  Something like
leave the light group pointer null and create it on demand and add it
into the scene graph, then reuse this group thereafter.

Robert.
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