2008/11/21 Robert Osfield <[EMAIL PROTECTED]>: > On Fri, Nov 21, 2008 at 2:00 PM, Simon Hammett > <[EMAIL PROTECTED]> wrote: >> I thought of that, but I'm sure Robert has said templates are a no goer for >> osg. > > It *all* depends upon the context. The OSG uses templates everywhere > already, many written by me, so templates certainly a non goer for the > OSG. > > Templates aren't free in terms of code maintenance, build and > portability. One should use them where really are justified, but > you'll always find me being cautious around templates to make sure > they are justified because they can be one of the most problematic > elements in porting and maintaining C++ across platforms. > > If Neil can come up with a scheme that ports well, is easy to maintain > and provides a good solution for making the NodeVisitor more reusable > then this may well be a good case for templates. Without seeing any > code I can't make any judgement call though. > > Robert. > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org >
I see, ty for the info. I think that doing a good template version of the visitor pattern would require member templates though. Which I believe is where most of the problems with portable template code crop up. Is there an official list of supported compilers for osg? -- The truth is out there. Usually in header files. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
