Hi Tanguy,

Thanks for the bug fix, now merged and submitted to svn/trunk and OSG-2.8.

My guess is that most end users don't regularly call State::reset() in
their applications, so despite lots of testing prior to the OSG-2.8
release no one crossed this particular usage model. Calling
State::reset() is only really required for cases where you are mixing
external OpenGL code and OSG in single graphics thread.

Robert.

On Tue, Feb 17, 2009 at 3:49 PM, Tanguy Fautre
<[email protected]> wrote:
>
>
> This fixes the OSG crashes reported by
> http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2009-February/023499.html
>
>
>
> It's a one line change against OSG 2.8.0 (see line 196). I've already tested
> the change, and confirmed it's fixing the crashes described above.
>
>
>
> I'm surprised there weren't more crash reports, as this is a relatively
> serious issue.
>
>
>
>
>
> Cheers,
>
>
>
> Tanguy
>
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>
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