Hi Tanguy, Thanks for the bug fix, now merged and submitted to svn/trunk and OSG-2.8.
My guess is that most end users don't regularly call State::reset() in their applications, so despite lots of testing prior to the OSG-2.8 release no one crossed this particular usage model. Calling State::reset() is only really required for cases where you are mixing external OpenGL code and OSG in single graphics thread. Robert. On Tue, Feb 17, 2009 at 3:49 PM, Tanguy Fautre <[email protected]> wrote: > > > This fixes the OSG crashes reported by > http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2009-February/023499.html > > > > It's a one line change against OSG 2.8.0 (see line 196). I've already tested > the change, and confirmed it's fixing the crashes described above. > > > > I'm surprised there weren't more crash reports, as this is a relatively > serious issue. > > > > > > Cheers, > > > > Tanguy > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
