Hi,
very nice :)
I just tried it on a piece of terrain we have. Can one force the
subcameras to load the highests LOD of the terrain?
jp
Wang Rui wrote:
Hi all,
Attachment is an example of rendering 3D scenes to high resolution
screenshots.
I uses a queue of Camera objects to do offscreen rendering with the
Camera::attach() function. The entire picture is split into many tiles
and it will take a few seconds while attaching and detaching
cameras with tiles. You may select to output every tile as an image
file, or combine them together to create a large poster, for example, a
12800 x 9600 image.
Start the program like this:
./osgposter --output-poster --poster output.bmp --tilesize 800 600
--finalsize 8000 6000 cow.osg
Adjust the scene camera to a suitable position and press 'p' or 'P' on
the keyboard. Wait until sub-cameras dispatching is finished. And the
poster file will be created while closing window. A 8000 x
6000 output.bmp will be created to show a fine-printed cow. :)
The command below may also help:
./osgposter --help
Already tested on Windows XP and Arch Linux, with the latest OSG
version. Hope it be a new member of OpenSceneGraph examples. :)
Cheers,
Wang Rui
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