Hi Ruben,

Thanks for kindly modifications. Let's just wait for Robert's OpenGL ES port
to be finished first and then submit more. :)

I've already finished designing an scalable binary scene format of OSG
(which may help improve or just replace the IVE format?) and would like to
discuss it in future if possible.
Wang Rui
2009/10/22 Smelik, R.M. (Ruben) <[email protected]>

> Dear Wang Rui,
>
> Thanks for this very useful example, which I think could be a nice OSG
> standard example.
>
> I've added _isFinished = false; to the handle method after the tile images
> are combined in the final output image, else it would continue to call
> recordImages().
>
> Regarding this FIXME:
>
> // FIXME: A stupid way to combine tile images to final result. Any better
> ideas?
>
> The only other way I can think of is to use one memcpy per row of the tile
> image, this is also done in the attached version.
>
> Kind regards,
>
> Ruben
>
>
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