Hi Kim, Quintijn,
J-S since you're osgocean in the wild, how workable is the geometry approach in application such as yours?
I think I'd prefer that solution, as it's really desirable to see the objects in refraction from underwater (and also through the water when above now that we have that possibility). As long as that geometry can be generated automatically - from what I understand it would be kind of like a shadow volume pass where geometry is generated from the silhouette of the objects?
Thanks for the fix I'll merge it in when I get a sec.
Thanks Kim. J-S -- ______________________________________________________ Jean-Sebastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
