> I ended up merging the fix just now. It's committed to svn. Ha I just sat down to do it! Good work cheers.
>I think I'd prefer that solution, as it's really desirable to see the objects >in refraction from underwater (and also through the water when >above now that >we have that possibility). As long as that geometry can be generated >automatically - from what I understand it would be >kind of like a shadow >volume pass where geometry is generated from the silhouette of the objects? Mm as you say I think it would have to be some sort of automatic generation because I don't think we can expect people to generate and move the extra bits themselves. Some sort of shadow volume style approach could work pretty well, but a bit of testing to see what would look best will have to be done. Cheers, Kim. 2009/11/18 Jean-Sébastien Guay <[email protected]>: > Hi Kim, > >>> Thanks for the fix I'll merge it in when I get a sec. >> >> Thanks Kim. > > I ended up merging the fix just now. It's committed to svn. > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay [email protected] > http://www.cm-labs.com/ > http://whitestar02.webhop.org/ > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
