> I ended up merging the fix just now. It's committed to svn.

Ha I just sat down to do it! Good work cheers.

>I think I'd prefer that solution, as it's really desirable to see the objects 
>in refraction from underwater (and also through the water when >above now that 
>we have that possibility). As long as that geometry can be generated 
>automatically - from what I understand it would be >kind of like a shadow 
>volume pass where geometry is generated from the silhouette of the objects?

Mm as you say I think it would have to be some sort of automatic
generation because I don't think we can expect people to generate and
move the extra bits themselves. Some sort of shadow volume style
approach could work pretty well, but a bit of testing to see what
would look best will have to be done.

Cheers,

Kim.



2009/11/18 Jean-Sébastien Guay <[email protected]>:
> Hi Kim,
>
>>> Thanks for the fix I'll merge it in when I get a sec.
>>
>> Thanks Kim.
>
> I ended up merging the fix just now. It's committed to svn.
>
> J-S
> --
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> Jean-Sebastien Guay    [email protected]
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