Robert Osfield wrote:
> I've applied your changes to osgconv.cpp, but as I have rejected to
> the suffix changes to ProxyNode and PagedLOD this own't compile

  Ok. We'll try to get that sorted out then.

> This change does raise the issue of how to implement the functionality
> that you are after.  Could you explain at high level what you are
> after here.  We can then start the process of working out how most
> efficiently to implement it.

  I am unclear which functionality you're asking about here -- the suffix, or 
the overall
osgconv recursion capability?

> As a general notes, in future submissions could you adopt a little
> more line spacing in you code, as it's density makes it harder to read
> and understand, also the comment in between add little when the
> variable and method names tell the same story.

  Sorry. I'm somewhat caught between multiple coding styles. I'll try to lean 
towards
OSG's style more in this regard.

>  The OSG also uses a
> convention of variable names always beginning with a lower, and class
> names beginning with a Captial, this helps one know at a glance if
> it's a class or a variable that you are looking at.  If you mix
> variable names like Node or ChildLoop into the code it starts to get
> confusing, and in the case of Node it even offers the opportunity for
> osg::Node and the variable getting mixed up by the compiler.

  Yes, I've been trying to follow OSG's camelCase here, but I slip up at times 
as you've
seen. Thanks for catching those, and I'll try not to let them through in the 
future.

> As things stand I'll need to tweak the code to fit with the usual
> variable naming style otherwise other OSG users will start getting
> confused about what is going on and what is the official naming
> convention.

  Ok. If you can clarify what exactly you were asking for an explanation of 
above, we can
probably get this sorted out.

> Cheers,
> Robert.

-- 
Chris 'Xenon' Hanson, omo sanza lettere                  Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
"There is no Truth. There is only Perception. To Perceive is to Exist." - Xen
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