Hi Chris,

Well I'm not 100% sure but I think the "old" plugin put white specular in any 
case. You are welcome to investigate that point of course!

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Chris Denham" <[email protected]> a écrit :

> Hi Sukender,
> Yes, the difference suggests that the specular component is not being
> obeyed in the new version of the plugin, but I also think a couple of
> the triangles around the top edge look oddly shaded.
> The question is, why does the the old version of the 3DS plugin render
> the model differently from the new one? 
> I'm not sure why you want me to set specular component. Do you just
> want to confirm if that's what is failing to be applied by the new
> plugin for some reason?  I can certainly investigate that if it
> helps.
> Cheers
> Chris
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=21042#21042
> 
> 
> 
> 
> 
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