Hi Chris, Well I'm not 100% sure but I think the "old" plugin put white specular in any case. You are welcome to investigate that point of course!
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "Chris Denham" <[email protected]> a écrit : > Hi Sukender, > Yes, the difference suggests that the specular component is not being > obeyed in the new version of the plugin, but I also think a couple of > the triangles around the top edge look oddly shaded. > The question is, why does the the old version of the 3DS plugin render > the model differently from the new one? > I'm not sure why you want me to set specular component. Do you just > want to confirm if that's what is failing to be applied by the new > plugin for some reason? I can certainly investigate that if it > helps. > Cheers > Chris > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=21042#21042 > > > > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
