Hi Nick,

I have just checked in the osg::Image/ImageSequence refactor so that a
new method osg::Image::requestUpdateCall() is used by the texture
classes to know when to attach an update callback and enable the call
to Image::update(NodeVisitor*) on each new frame.  To get the call to
update(NodeVisitor*) you now just need to implement the
requestUpdateCall() and return a true.  Have a look at
osg::ImageSequence header to see this in action.

An svn update will get these changes.

Cheers,
Robert.
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