Hi Robert,

This refactor is a good news, it will be easier to have dynamic images,
thanks !

On Thu, Jan 7, 2010 at 1:20 PM, Robert Osfield <[email protected]>wrote:

> Hi Nick,
>
> I have just checked in the osg::Image/ImageSequence refactor so that a
> new method osg::Image::requestUpdateCall() is used by the texture
> classes to know when to attach an update callback and enable the call
> to Image::update(NodeVisitor*) on each new frame.  To get the call to
> update(NodeVisitor*) you now just need to implement the
> requestUpdateCall() and return a true.  Have a look at
> osg::ImageSequence header to see this in action.
>
> An svn update will get these changes.
>
> Cheers,
> Robert.
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> [email protected]
>
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>



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