Hi Robert and Nick,

I have to finish stuff before going into this subject. Continue with
google, i will be back in a few days i hope.

Cheers,
Cedric

-- 
Provide OpenGL services around OpenSceneGraph and more
+33 659 598 614 Cedric Pinson mailto:[email protected]
http://www.plopbyte.net


On Wed, 2010-01-06 at 17:17 +0000, Robert Osfield wrote:
> Hi Nick,
> 
> I'm just reviewing your changes and now understand why you were
> wanting a regular call to the ImageStream class to enable your
> periodic checking of the event status of the directshow thread/objects
> as the DirectShowImageStream class itself didn't already have it own
> thread.
> 
> The solution still fills like overkill - running a thread just in case
> you have looping enabled and need to watch for the end of video event
> that only occurs relatively infrequently.  I realize there is a sleep
> in your thread but still it feels like an inefficient solution.
> 
> I've just done a browse through the plugin code to look for places
> where you could add your event check, and the only place I've seen so
> far is that might be appropriate would be the method:
> 
>    HRESULT CTextureRenderer::DoRenderSample( IMediaSample * pSample )
> 
> in DirectShowTexture.cpp, at line 1632 (in your version of the file).
> I was wondering if you could check the for the event here, or perhaps
> find our the status of the reading of the stream here.  Perhaps we can
> ping Cedric Pinson the codes original author for suggestions.
> 
> Thoughts?
> Robert.
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> 

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