Hi Robert
I've modified Text3D so that it doesn't crash when RenderMode is PER_FACE.
I've also reduced the number of times that new is called - gives me a 5%
frame rate increase.

Attachment: Text3D.cpp
Description: Binary data

_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to