On 1 June 2010 14:35, Robert Osfield <[email protected]> wrote:

> Thanks Michael, changes now look good and results look good as well,
> all now merged and submitted to svn/trunk.  With osgtext3D is see
> about a 5% improvement in frame rate, it's still pretty dire for what
> osgText::Text3D is being asked to do though.
>

Agreed, performance is very poor. I noticed that the glyphs are composed of
lots of very short triangle strips so I suspect retesselating or even just
making it one long list of GL_TRIANGLES would be a lot faster
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