On Wed, Jun 23, 2010 at 1:19 PM, Robert Osfield <[email protected]>wrote:

> Hi John,
>
>
> ...

> As part of the shader composition work I believe we'll need to look at
> lowering the CPU overhead of managing uniforms and shaders, and when
> we add the shader composition on top the shader composition and
> selection from cache osg::Program will need to be as efficient as we
> can make it.  It's no easy task.
>
> It might be a good idea to think about uniform block support now. While the
implementation should be orthogonal to new shader composition stuff, a
"common block" of uniforms that might be accessed by arbitrary shader
components would go a long way to reducing the cost of uniform management.

I know that Paul made noises about implementing uniform block support a
while ago; I could take a crack at it too if no one else is.

Tim
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to