Hi Roland, Johannes et. al,

I've mostly cleared my desk for other tasks so am now ready to dive
back into the topic of shader composition.  My plan this week is to
dig out my own design notes, and do a review of Roland's submissions
and experiment with the runtime usage/results of the submission to get
better idea of the problem domain and the submission itself.

Any updates on the submission or any thoughts on shader composition
would be most welcome.  Once I'm more back up to speed on Roland's
submission and my collected more of my own thoughts together I'll
strik a discussion on osg-users about shader composition, but feel
free to chip in on this thread if you have comments about Roland's
submission.

Cheers,
Robert.
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