I agree with Chuck. Building for 64-bit architecture is more important than keeping backward compatibility. Those who depend on quicktime can always compile their app 32-bit until a 64-bit movie plugin is developed.
-Eric On Thu, Sep 9, 2010 at 12:52 PM, Robert Osfield <[email protected]>wrote: > Hi OSX dev's, > > Any more thoughts beyond Chuck's? I would like to settle upon a > policy going forward. > > Cheers, > Robert. > > On Tue, Aug 24, 2010 at 7:35 PM, Chuck Seberino <[email protected]> > wrote: > > Robert, > > > > I vote for changing the default to be 64-bit centric. Eventually some > QuickTime items (movie) can be shifted to use the QuickTime Kit api, which > uses objC and supports 64-bit. I build fat binaries (i386 and x86_64), so a > multi-arch solution is important to me. > > > > Thanks > > Chuck > > > > > > On Aug 16, 2010, at 7:35 AM, Robert Osfield wrote: > > > >> Hi Guys, > >> > >> I think we need a discussion on what to do about 32bit/64bit/ImageIO > >> etc. under OSX. Personally I'd like all 32bit and 64bit builds to be > >> the same - ideally with everything fully functional, but we might need > >> to compromise on this w.r.t Quicktime etc. > >> > >> Would it be a reasonable time to default to using Cocoa in osgViewer, > >> and dropping Quicktime under the default build? > >> > >> Robert. > >> _______________________________________________ > >> osg-submissions mailing list > >> [email protected] > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > > > _______________________________________________ > > osg-submissions mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org >
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