On Fri, Sep 17, 2010 at 5:04 PM, Maxim Gammer <[email protected]> wrote:
> Hi Robert,
> Ok. You're right. This fix (temporarily)
>
> float numNewParticles = std:: min (static_cast <float> (dt * getRateRange
> (). get_random ()), getRateRange (). maximum);
>
> will be added in next version?

As I said... it's checked in already, so yes it'll be in the dev release.

I've just been testing though and found a serious regression in
osgParticle when using the osgparticleeffects example.  This means
I'll have to halt the 2.9.9 release for today.

Robert.
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