On Fri, Sep 17, 2010 at 5:04 PM, Maxim Gammer <[email protected]> wrote: > Hi Robert, > Ok. You're right. This fix (temporarily) > > float numNewParticles = std:: min (static_cast <float> (dt * getRateRange > (). get_random ()), getRateRange (). maximum); > > will be added in next version?
As I said... it's checked in already, so yes it'll be in the dev release. I've just been testing though and found a serious regression in osgParticle when using the osgparticleeffects example. This means I'll have to halt the 2.9.9 release for today. Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
