Hi Robert, Ok. Thank you.
Maxim. 2010/9/17 Robert Osfield <[email protected]> > On Fri, Sep 17, 2010 at 5:04 PM, Maxim Gammer <[email protected]> wrote: > > Hi Robert, > > Ok. You're right. This fix (temporarily) > > > > float numNewParticles = std:: min (static_cast <float> (dt * getRateRange > > (). get_random ()), getRateRange (). maximum); > > > > will be added in next version? > > As I said... it's checked in already, so yes it'll be in the dev release. > > I've just been testing though and found a serious regression in > osgParticle when using the osgparticleeffects example. This means > I'll have to halt the 2.9.9 release for today. > > Robert. > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > -- Maxim Gammer
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