Hi Robert,

Ok. Thank you.



Maxim.

2010/9/17 Robert Osfield <[email protected]>

> On Fri, Sep 17, 2010 at 5:04 PM, Maxim Gammer <[email protected]> wrote:
> > Hi Robert,
> > Ok. You're right. This fix (temporarily)
> >
> > float numNewParticles = std:: min (static_cast <float> (dt * getRateRange
> > (). get_random ()), getRateRange (). maximum);
> >
> > will be added in next version?
>
> As I said... it's checked in already, so yes it'll be in the dev release.
>
> I've just been testing though and found a serious regression in
> osgParticle when using the osgparticleeffects example.  This means
> I'll have to halt the 2.9.9 release for today.
>
> Robert.
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>



-- 
Maxim Gammer
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